20% + 20% = 40%
28 April 2019
First, thanks to everyone who purchased Grim Earth on its first week of Early Access, I really appreciate it ... Thank You!
The launch took around three weeks in all, so this has been my first solid week of game dev in a while. I'm pleased (and a little relieved) to say it's gone great
I blocked in 23 brand new levels and have just played through the second section of the game. It took me 30 minutes, which isn't bad considering there are no bad guys or hidden areas yet ... and I know how the puzzles work!
The engine is holding up, with no major changes or additions required. A large part of the last two years has been spent continually developing/upgrading the engine/editors ... so it's nice to finally be able to just use them to create.
Next week is all about creatures and location art, so I'll have something new to show then. In the meantime, I've brightened up space (it was a little too blue), added a nebula and scaled up the stars