13 March 2012 : Development
Over the last few months I've been busy porting most of the games over to Mac, as well as developing a new PC game.
The Mac games are actually a happy side effect of my attempts to get some of the games onto the iPad & iPhone. You can tell which games are available for the Mac by the little OS icons in the summary panels.
22 March 2012 : Kitten Sanctuary iOS
I had fun porting the game over, there's something very satisfying about getting a game written for one machine working on another. I've been really impressed with just how powerful these little devices are.
There's also going to be a 'lite' version which you'll be able to play for free. This version contains the first sanctuary location and ten cute kittens to rescue, but of course I really think you should buy the full version
As an experiment, it'll be released at the lowest possible price of $0.99. There's even a 'lite' edition to try out for free featuring the first sanctuary location and ten kittens.
It is a bit worrying though as there are so many apps released every day, will anyone actually find it?
12 July 2012 : Darkside iOS
Darkside has just been released on Apple's App Store and it's doing really well, receiving lots of nice reviews & feedback
You can check out the game's reviews and find an App Store link on Darkside's iOS page. Also, MoDoJo were kind enough to do an interview about the game's development.
I wanted to see if a shooter like Darkside would perform better than Kitten Sanctuary. Strangely, both games were pretty much identical in terms of income, despite being so different.
14 August 2012 : Puppy Sanctuary
Puppy Sanctuary has been released on the App Store
It's a universal app so you can play it on all your iOS devices for a single price, just $0.99 at launch. It's also free to try out, as are all the Clockwork Pixels games.
If you enjoy the game please use the single 'Full Version' IAP to unlock all the puppies, levels, items & locations, and don't forget to rate it or write a small review as it really helps with app store discovery.
22 October 2013 : Android Games
I've just uploaded my first Android games to Google Play, Mirror Mixup & Pyracubes. I'll be making more available soon, just going to wait a bit and make sure everything works.
Development wasn't too bad, it was like a cross between PC and iOS. Luckily there's an NDK which allowed me to use 99% of my engine/game code. Phew