Mr Bingo Reports
17 April 2009
Here at Clockwork Pixels we just love Marketing Focus Group Meetings, where we learn such things as:
How many words our instructions should contain.
Which shade of blue the background in level 56 should be.
How long the average player can play our games before sneezing.
In our latest Marketing Focus Group Meeting, we have been comparing our games with those of the competition. Here's what our Lead Quality Assurance Manager, Mr Bingo, had to say.
1) 'Super Banjo Jango' by Blue Cheese Games
Mr Bingo really couldn't work this game out, spending the first 10 minutes looking in the wrong direction and the next 20 minutes with the mouse on his head. Eventually he did show some interest, but was unable to grasp the concept of the 'PLAY GAME' button and eventually gave up.
2) 'Bubble Drops' by Happy Productions
We enjoyed this game, but Mr Bingo took a clear dislike to 'Bubble Drops' right from the outset. Every time a bubble actually dropped, off he went gibbering and ranting down the hallway. At one point we had to hit the emergency stop button for fear he'd start to cry.
Curious about his over reaction, we tried again with the sound switched off and he liked it just fine. Apparently the sound of the dropping bubbles was set at slightly the wrong pitch. You won't find this sort of thing in a Clockwork Pixels game.
3) 'Circulate' by Clockwork Pixels
Well, we were quite flattered by Mr Bingo's reaction to this Clockwork Pixels game. Here's what he had to say in his own words:
"I found Circulate to be a quite extraordinary game. The unique blend of puzzle and action elements had me on the edge of my seat throughout and I found the sound and visual effects a delightful treat for my somewhat demented senses."