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About

Clockwork Pixels Team Photo
Hi, my name's George, I wrote all the games on Clockwork Pixels (code, design, art)

I started writing games in 1985 on the Commodore 64 while still at school and was lucky enough to have a few published by Commodore Disk User. You can try some out on the Commodore page.

Commodore 64

Commodore 64


At college I spent all my grant money on an Amiga and sent a game off to Gremlin Graphics which went on to become Venus the Flytrap. After this I coded and co-designed Switchblade II and Zool.

Venus the Flytrap Switchblade II Zool

As the industry grew I worked on some fun games with some awesome people, but after having two projects canned I decided to head back to those C64/Amiga days, starting Clockwork Pixels in 2004.

Every purchase you make helps me to create new games, thank you, and I'm always happy to receive feedback/questions via the contacts page.

Thanks for looking
George

More Games

Play more games developed here at Clockwork Pixels

Check out the full list. All the games have free trial versions

Citadel 1986

Retro / Platform

Trapped by a lunatic in
an underground citadel.
Will you get out alive?

PC
Citadel 1986

Puppy Sanctuary

Matching / Pet Sim

Rescue puppies, decorate their
surroundings and play with
them to keep them happy.

PC
Puppy Sanctuary

Kitten Sanctuary

Matching / Pet Sim

Rescue fifty cute little
kittens from a group of
suspicious looking aliens.

PC
Kitten Sanctuary

Darkside

Arcade / Shooter

Blast your way around
100's of massive, alien
packed asteroids.

PC
Darkside

Pyracubes

Puzzle / Matching

Deep within the pyramid,
hundreds of ancient cubes
glow with malevolent energy.

PC
Pyracubes

Scavenger

Arcade / Shooter

Test your piloting skills as
you overcome the Icarus's
decaying gravity fields.

PC
Scavenger

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