Displaying 11 to 20 of 37 posts.
Darkside has just been released on Apple's App Store and it's doing really well, receiving lots of nice reviews & feedback
You can check out the game's reviews and find an App Store link on Darkside's iOS page
. Also, MoDoJo were kind enough to do an interview about the game's development.
I wanted to see if a shooter like Darkside would perform better than Kitten Sanctuary. Strangely, both games were pretty much identical in terms of income, despite being so different.
Exciting days, Kitten Sanctuary will be released for iPad, iPhone & iPod Touch next week, my first mobile game
As an experiment, it'll be released at the lowest possible price of $0.99. There's even a 'lite' edition to try out for free featuring the first sanctuary location and ten kittens.
It is a bit worrying though as there are so many apps released every day, will anyone actually find it?
In a two weeks time Kitten Sanctuary will be available to buy on the App Store.
I had fun porting the game over, there's something very satisfying about getting a game written for one machine working on another. I've been really impressed with just how powerful these little devices are.
There's also going to be a 'lite' version which you'll be able to play for free. This version contains the first sanctuary location and ten cute kittens to rescue, but of course I really think you should buy the full version
Well, this will be my first app. I hope someone will find it as there's a crazy amount of apps released on the app store every day.
Over the last few months I've been busy porting most of the games over to Mac, as well as developing a new PC game
The Mac games are actually a happy side effect of my attempts to get some of the games onto the iPad & iPhone. You can tell which games are available for the Mac by the little OS icons in the summary panels.
Things are going well and Kitten Sanctuary should be available from the App Store soon
Puppy Sanctuary has been just been uploaded. It's a couple of weeks late as the sanctuary section took longer than expected. Although similar in design to that found in Kitten Sanctuary, it has actually been written from scratch to allow for more interaction between puppies. I hope you enjoy the game
Thanks for everyone who left feedback. As always it was most welcome and a lot of your suggestions have made it into the final version of the game. Here's what's been added since the beta version as well as several smaller improvements and tweaks:
- 10 new puppies to rescue.
- You can now rename your puppies.
- A new ruined city sanctuary location.
- Seven new purchasable items.
- Brand new alien-battling game mode.
- 30 new levels (80 in total).
- Trophies screen.
- Additional music track.
- Brightness option.
Puppy Sanctuary is in beta at the moment, there are a few things that I want to add in before the release build, but it should still be pretty solid, no spelling mistakes, broken levels and the like
Here are some newly finished Puppy Sanctuary backgrounds. You can click them for the larger versions. Hopefully these are final, although I haven't tried them in the game yet, so who knows
Shortly after posting the first Puppy Sanctuary screen, I released I didn't actually like the background art all that much. So, for the last few months I've been trying out different techniques.
I wanted something that looks nice and friendly but not too cartoony, and something that was relatively quick to produce. There's been four full revisions of the game art since and I think I've finally come up with a style I actually like for the game
#1 A painted style. I was hoping to spend more time away from the computer by painting the game art on paper using pencil & water colors, but it looked way to cluttered when used in the game.
#2 This version uses pencil drawings colored in Photoshop. I like that the image looks less fussy and it worked better in game, but the pencil lines just aren't clean enough to do a full game.
#3 This is getting back to how I did things in previous games like Memorabilia. I quite like the style but it just takes too long to produce using lots of dots and lines, and it felt too plain.
#4 The current style. It still uses dots and lines, but not nearly as many as Memorabilia and so it's way more fun to produce. Also, I'm using shading for the first time to give depth and lighting to the image
Here's a prototype screen shot of Puppy Sanctuary. It has a similar style to Kitten Sanctuary, but all the graphics are being drawn from scratch.
I'm using far more detail in this game. If you click on the screen, you'll notice some temporary elements being used from Kitten Sanctuary, like the 'Kitten Power' statue.
Also, that poor caged puppy is in fact a kitten. I haven't started on the actual puppies yet
Here's a first glimpse of the new art style I'm using in Puppy Sanctuary. Next to it is the original palm tree I created for Kitten Sanctuary. Both trees took a similar amount of time to produce, but the detail in the new style has to be a good thing
Displaying 11 to 20 of 37 posts.